Jan 23, 2010, 10:28 PM // 22:28
|
#161
|
Krytan Explorer
|
Thankyou for the update regina. This is exactly the kind of thing we have been looking for.
|
|
|
Jan 23, 2010, 11:45 PM // 23:45
|
#162
|
Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
|
Quote:
Originally Posted by tealspikes
Agreed. Last time Pblock was meta nobody would run a primary ele or nec just fastcast mesmers, and I don't blame them. 1 skill that can shut down your entire bar 15/20s or force you to waste energy and miss spikes cancel casting half your skills...I know pblock isn't an easy skill - you have to have good ping and everything. But it shouldn't be powerful enough to invalidate 2 primary profession and also be able to single handedly cause teamwipes.
|
There once was a time in GW where quad speced ele's were used. Air/water/e storage and healing prayers/prot WOW.
|
|
|
Jan 24, 2010, 08:07 PM // 20:07
|
#163
|
Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
|
Can we keep Bsurge out of this thread? It is not OP and just because you get trained by it in RA does not mean it warrants a nerf.
OT:
Midline Spike: Something worries me about how Anet is going about this. With the way they are changing GA rangers and 1sec activation bow attacks, I'm fine. With paras and eles, however....
Stand Your Ground is used primarily for Soldier's Fury upkeep. Secondly, it is for additional support for the monks, not just the whole team. Making it end on attacks would in no way keep monks from having over 90 armor, respectively. It's actually a very easy change: make it end when party member moves. Same mechanics as Protector's Defense, and makes it a decision-making skill instead of just another irremovable buff.
MoI ele's are not popular and OP because of their elite skill. All MoI needs is to actually deal cold damage instead of armor ignoring damage. As for the snares, Freezing Gust and Winter's Embrace need slight nerfs. For Fgust, make it an 8 sec recharge. For Winters, 10e. Why? Because FC Water Messes would be popular after MoI nerf. They already are now, and nerfing the snares would keep them at bay. Same for regular Water Ele's; reducing the snares' effectiveness will limit their ability to solo snare, which is a good thing.
Bloodspam: I'm okay with the changes, would need to see what is being done to prot and resto skills. However, you could at least move Cultist's Fervor to Soul Reaping (or reduce energy reduction from 7 to 4) and make Lyssa's Aura only affect Mesmer skills (i.e., it will only reapply itself if you cast an offensive Mesmer spell) in order to prevent Me/N bloodspammers from using it in favor of Cultist's Fervor.
|
|
|
Jan 24, 2010, 08:15 PM // 20:15
|
#164
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
The topic of this thread is the skill update notes, not discussing what you find overpowered in RA or anywhere else. Keep that in mind.
|
|
|
Jan 24, 2010, 08:35 PM // 20:35
|
#165
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
|
Why do they persist on trying to contain blood spike in awkward, roundabout ways? The game's past the stage where it made sense to try and "fix" it to preserve diversity.
KILL IT WITH FIRE. Change life stealing to damage in the PvP versions of every blood magic skill and be done with it; no one will care about a bunch of random arena scrubs whining about it.
|
|
|
Jan 24, 2010, 11:58 PM // 23:58
|
#166
|
Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
|
Quote:
Originally Posted by Akaraxle
KILL IT WITH FIRE. Change life stealing to damage in the PvP versions of every blood magic skill and be done with it; no one will care about a bunch of random arena scrubs whining about it.
|
I don't see why they continue to ignore this suggestion.
|
|
|
Jan 25, 2010, 12:04 AM // 00:04
|
#167
|
Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
|
Quote:
Originally Posted by Apok Omen
Stand Your Ground is used primarily for Soldier's Fury upkeep. Secondly, it is for additional support for the monks, not just the whole team. Making it end on attacks would in no way keep monks from having over 90 armor, respectively. It's actually a very easy change: make it end when party member moves. Same mechanics as Protector's Defense, and makes it a decision-making skill instead of just another irremovable buff.
|
As you said it is used for upkeeping soldier's fury. If they attack and losse stand your ground they have no benefits of soldier's fury so not making it worth taking. So it is an effective nerf.
|
|
|
Jan 25, 2010, 01:03 AM // 01:03
|
#168
|
Frost Gate Guardian
Join Date: Apr 2007
Profession: Mo/E
|
They better make stand your ground or whatever cost less energy if it's going to end when you attack.....seriously fricking nerf paragons more? Why can't they do a skill update making the motivation line useful and making underused skills useful instead of this stupid ranger spike bullshit
|
|
|
Jan 25, 2010, 01:24 AM // 01:24
|
#169
|
Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
|
Quote:
Originally Posted by fishy go moo
They better make stand your ground or whatever cost less energy if it's going to end when you attack.....seriously fricking nerf paragons more? Why can't they do a skill update making the motivation line useful and making underused skills useful instead of this stupid ranger spike bullshit
|
Because it's the paragon we're talking about? You know, the class that repeatedly gets abused, raped, and mangled to pieces? I second the idea of Stand Your Ground ending when you move. Makes a lot more sense than ending when you attack.
|
|
|
Jan 25, 2010, 04:28 AM // 04:28
|
#170
|
Academy Page
Join Date: Jul 2007
Profession: A/
|
Quote:
Originally Posted by Hollygen
So you missed the bit that started:
While we continue a larger playbalance project ...
So no, that's not all. Just all for the moment to hit some of the issues whilst others are still being hammered out
|
Haven't you figured out that vague little lines like that cannot be taken with a grain of salt ... larger playbalance project could mean they plan to make additional changes 4 months from now.
|
|
|
Jan 25, 2010, 08:02 AM // 08:02
|
#171
|
Ascalonian Squire
Join Date: Nov 2006
Guild: ATF
Profession: N/
|
Quote:
Originally Posted by Regina Buenaobra
While we continue a larger playbalance project that includes drastic changes to Shadow Form.
|
Those who write clearly have readers, those who write obscurely have commentators.
Abraham Lincoln (1809-1865)
Will this "larger playbalance" be known as Guild Wars 2 ?
|
|
|
Jan 25, 2010, 01:15 PM // 13:15
|
#172
|
Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
|
Quote:
Originally Posted by veteran_player
Those who write clearly have readers, those who write obscurely have commentators.
Abraham Lincoln (1809-1865)
Will this "larger playbalance" be known as Guild Wars 2 ?
|
Wau , thats the best post ive ever seen in this page. Sorry to say this but , word is cheap , we want DATES and no "periods of time" , we want to know exactly WHEN is that ( or those ) update gonna happen.
|
|
|
Jan 25, 2010, 08:31 PM // 20:31
|
#173
|
Furnace Stoker
Join Date: May 2006
Profession: R/
|
They said next month. What, you want the specific weekend, so you can rail against them if something unexpected crops up in the build and it's delayed a few days?
|
|
|
Jan 25, 2010, 09:44 PM // 21:44
|
#174
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Do you believe in reverse psychology?
Meaning jack sh*t.
Quote:
What, you want the specific weekend, so you can rail against them when something that probably could have been foreseen crops up in the build and it's delayed a few days?
|
Fixed to match reality.
I'm just gonna go ahead and say: the game is fine as it is, forget about updates because they're surely not going to improve anything.
|
|
|
Jan 25, 2010, 09:46 PM // 21:46
|
#175
|
Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
|
Quote:
Originally Posted by Bobby2
Meaning jack sh*t.
I'm just gonna go ahead and say: the game is fine as it is, forget about updates because they're surely not going to improve anything.
|
Quoted for OH SO MUCH Truth!
|
|
|
Jan 25, 2010, 10:47 PM // 22:47
|
#176
|
Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
|
Sad thing is, ^ is probably the best thing Anet could do right now balance-wise.
|
|
|
Jan 25, 2010, 11:28 PM // 23:28
|
#177
|
Lion's Arch Merchant
Join Date: Jan 2010
Profession: D/
|
Quote:
Originally Posted by Chrisworld
What if anet does the same thing SOE did to SWG? Just remove half the classes and nerf the shit out of everything. Then, the unbalanced loss of players over shadowform will just equal out over the ENTIRE game and you'll lose a balanced amount of players for everything overall.
|
A nerfed SF =/= a large influx of ragequitters, the meta will adapt and new builds will arise.
Hell, I did not see them talk about W/N MoP raptor farmers, perhaps this update will push more people into using W/N as a pose to A/E for Raptor Farming (Very common form of perma farming).
|
|
|
Jan 25, 2010, 11:29 PM // 23:29
|
#178
|
Furnace Stoker
Join Date: May 2006
Profession: R/
|
Quote:
Originally Posted by Bobby2
Meaning jack sh*t.
|
It doesn't work like that. Either you ask them for a reasonable idea of when they are planning to roll out the changes, or you go ahead and doubt every single thing that comes out of their mouth. You can't have it both ways, because you're basically crying that you're not getting information, and then scoffing at any information that you do get as a load of bullcrap that they're not going to follow through on. Either believe what they say and be happy with the timeline they've given, or don't believe what they say and stop demanding updates to their timeline that you're not going to believe anyway!
Quote:
Fixed to match reality.
|
Please, go code something more complex than "Hello world!" and come back and tell me that. I was referring to complications with the implementation of the code, not the actual gameplay changes that, theoretically, they've been playing with in the Test Krewe for a while now.
Quote:
I'm just gonna go ahead and say: the game is fine as it is, forget about updates because they're surely not going to improve anything.
|
So you're saying we've gotten nothing of value from any updates in the past....what? A year? Because, while they haven't maintained the same level of quantity or quality as they were when, you know, the entire team was working on GW1, they certainly have given us a number of improvements to the game relatively recently. The PvP meta, for one thing, has been rather stale lately, but don't try to tell me that it isn't a hell of a lot better right now than it was in the past year or two. I remember when hexway was literally all anyone ran in GvG; midlines are still too powerful (which at the very least they've acknowledged in this dev update), but the game is nowhere near as unhealthy as it was right after NF's release.
|
|
|
Jan 25, 2010, 11:45 PM // 23:45
|
#179
|
Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
|
Quote:
Originally Posted by Skyy High
It doesn't work like that. Either you ask them for a reasonable idea of when they are planning to roll out the changes, or you go ahead and doubt every single thing that comes out of their mouth. You can't have it both ways, because you're basically crying that you're not getting information, and then scoffing at any information that you do get as a load of bullcrap that they're not going to follow through on. Either believe what they say and be happy with the timeline they've given, or don't believe what they say and stop demanding updates to their timeline that you're not going to believe anyway!
|
You win the thread. Hell, you win all of guru with that. So much truth.
|
|
|
Jan 26, 2010, 01:20 AM // 01:20
|
#180
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Skyy High
It doesn't work like that. Either you ask them for a reasonable idea of when they are planning to roll out the changes, or you go ahead and doubt every single thing that comes out of their mouth!
|
If you've read carefully you'd have seen I've clearly picked one of those two options. The purpose of my post was not to lament the lack of updates, it was to underline my lack of trust in ANet's statements.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:23 AM // 09:23.
|